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Lot of 5 Pathfinder modules Frog God Games Dungeons & Dragons Limited print runs

$ 23.76

Availability: 65 in stock
  • Pathfinder: Wizards of the Coast
  • Return shipping will be paid by: Seller
  • Brand: Frog God Games
  • Restocking Fee: No
  • Character Family: Dungeons & Dragons
  • Condition: New
  • Refund will be given as: Money Back
  • All returns accepted: Returns Accepted
  • Item must be returned within: 30 Days

    Description

    Lot of 5 adventures for 1st edition Pathfinder from Frog God Games in new condition.
    1.
    The Devil of Murder Cliffs
    In the pale light of the witching hour when the moon shows off its twin horns,
    'Tis said that a devil rises from the deep with a murderous taste for the soul.
    You will know ere he stalks for the crows love to talk
    About how they have picked clean your bones.
    An adventure for 4–6 characters of levels 3–5, though it can easily be scaled for lower- or higher-level adventurers. The adventure assumes at least one wizard, one cleric, and one rogue are in the party, though there is a fair amount of opportunity for other character classes, especially meat shields and sword swingers, to shine.
    High in the cliffs along the timber road stands the Von Klarch Inn. Half ruin, half fortress, the repurposed manor serves as a waystation for adventurers seeking fame and fortune in the mountainous north. Built nearly 500 years ago, the inn started out as the estate of the wealthy Von Klarch family, who made their fortune trading with the northern dwarves.
    In the intervening years, the family has fallen on hard times. Frequent attacks by the rising tide of gnolls, orcs, and trolls who overtook the the north over the intervening centuries wreaked havoc on large parts of the estate, destroying the north wing and shrinking the Von Klarchs' once substantial land holdings.
    More recently, attacks by local bandits - allegedly captained by a man referred to as the Devil of Murder Cliffs in reference to local legend - have increased in frequency. These attacks threaten travelers on the road and are bad for business.
    Others say a true devil released from its bondage once again stalks over the region of Murder Cliffs. Despite these troubles, the Von Klarch Inn is the only reasonably civilized to spend the night in the bandit infested Murder Cliffs.
    2.  Menace in Ravenreach
    When the group of adventurers arrived in the outpost town of Ravenreach they headed directly to the local tavern. As was usual, it took under the hour until fists started flying, glassware shattering and furniture flying. The fighting ended, just as the last of the locals melted away. Their incarceration made the wanderers the ideal candidates for an unusual errand. The Master Minder, the court wizard, requires the capture of a local troll – alive – for his studies. Without hesitation they accepted the task and into the wilds they went. Not exactly start to a Saga of old, but the days are young as they slip into the dark woods.
    3.  For The Love of Valentine
    A chance encounter connects your party with a charismatic prophet on the lam, and the woman who loves him. Congratulations, you’ve stumbled into an epic clash of religions, and you may or may not be on the winning side of that conflict. Sure, you have Love on your side. But they have soldiers, power, and maybe something more. Delivering your guy to safety means winding your way through a crowded city celebrating a raucous festival of fertility, and a race through the countryside, where all is not as it seems.
    For the Love of Valentine takes your 1st-3rd level characters and their NPC charges through a land in turmoil, while being hunted by the law. And perhaps, something darker…? Inspired by the tales of St. Valentine and the ancient legends of Lupercalia, your players will ultimately have to answer the question: Will Love triumph?
    4.  Feast of the Gobbler
    For many seasons, settlers along the Greenhill road have led a peaceful coexistence with the Grass Sailor Loreclan who spend their fall and winter on the north bank of Clear Lake. Recently, tensions have grown between the two as settlers of Maywood disappeared while hunting within the Greenhill Woods. Exacerbating this situation, search parties found a knife belonging to one of the hunters and decorative trade feathers similar to those normally bound into the clothing of the Grass Sailors’ Loreclannic knights. Pools of blood were found nearby.
    5.  Chuck's Dragons
    Dragons…ah, yes, the stuff of which legends are made, and perhaps the most famous of all monsters. Dragons are the zenith of high adventure — they represent the pinnacle of fantasy adventuring. These mythical creatures are the bringers of vast wealth — as well as the slayers of player characters. High risk/high reward is the name of this game.
    This theme presents 6 detailed dragon-based short adventures into your world. Complete mini-adventures based on dragons are found herein — lairs, treasure hoards and settings for their use.
    The treasures are tailored for both high fantasy and low fantasy. In a low fantasy world, the dragons represent one of the most powerful magical elements of the world. Of course, the GM is welcome to tone down the magical powers and treasures if appropriate to t their campaign.
    This module is designed with a series of 6 unrelated dragon lairs. Many of the dragons are an unusual twist on the standard, and not everyone is “as you would expect.” Also included are a series of adventure hooks that can be used by the GM to draw his or her suckers… I mean players, into these encounters.